Doom 2 Emulator For Mac


Prepare yourself for DOOM II RPG for the iPhone, the sequel to id Software’s hit turn based mobile game Doom RPG. A mysterious distress signal calls your team—two hardened Marines and a rookie scientist—to a Union Aerospace Corporation research facility on Earth’s Moon, but you were unprepared for what awaits you.

  1. Once again, this level is not in the German version of Doom II To get to the second secret level from the first, go to the last room (with the 12 SS guards and the elevator) and immediately turn to your right, and open the wall back to a secret area with health. Grab the heath, turn around and press that wall to get to another secret are with a.
  2. DOOM II – Cheats PC. Android Game Boy Advance iOS (iPhone/iPad) Macintosh Nintendo Switch NEC PC98 PlayStation 3 PlayStation 4 Xbox 360 Xbox One Zodiac.
  3. This video shows you how to download and install Doom 2 (1994 game), also known as Doom II: Hell on Earth, for free on PC. Downloads↓ Doom 2 (PC) https://old.
  4. There are emulators for different platforms like Windows, Android, iOS and Mac OS X. The ROM contains the video game files of Doom 2 and the emulator acts as the game console. To be able to play you must introduce the downloaded ROM in the folder of your emulator.

ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity.

GZDoom is the latest version targeting current systems with modern graphics hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9)

LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features.

Want more features? Get more out of GZDoom! The release builds are not all that GZDoom has to offer. If you want to stay ahead of development, try out some Dev Builds and be the first to try out the newest features in development, before everyone else does! In doing so you can help to ensure releases are smoother, by reporting any bugs that you may find! LZDoom Builds also available!

DoomGZDoom v4.5.0
Primary | 2020-10-31
LZDoom v3.87b
Alternative | 2020-11-08
ZDoom v2.8.1
Discontinued | 2016-02-21

For help getting started, see the online documentation in the wiki. You need to provide your own game IWAD. If you do not have a copy of a doom-engine game, the easiest way to obtain them is to purchase them from Steam or GOG. When you download them from either of these stores, ZDoom will automatically find them.

Support

ZDL

Want a simple launcher to make using ZDoom easier? Try this.

Editing

Everything you need to start creating ZDoom mods.

SLADE 3

A full-fledged level and resource editor for Doom; which supports most *ZDoom features. Available for Windows, Mac, and Linux.

Ultimate Doom Builder

A level editor with complete support of *ZDoom features. Windows-only.

ACC 1.58 Windows Version

ACS script compiler for use with ZDoom and/or Hexen. This is not the version of ACC released by Raven. It supports all of ZDoom's language extensions.

ACC 1.58 Mac OS X Version

Mac OS X version of the ACC script compiler. Command-line utility only; requires terminal to run, no .app package included.

ACC 1.58 Linux Version(32-bit)

Linux version of the ACC script compiler. Command-line utility only; requires terminal to run.

ZDBSP 1.19

This is a standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes if you don't want to wait for glBSP to do it. At the time of writing, it is also the only nodebuilder with UDMF support.

Utilities

These tools support a few special editing and playing scenarios.

WadSmoosh

Merges your Doom IWADs (Doom, Doom 2, Final Doom, Master Levels, etc.) into a single IWAD, allowing players to switch between games without relaunching.

WadExt

A command-line utility that extracts the contents of a WAD to a (mostly) pk3-compatible folder structure. Useful for converting old mods or setting up advanced development workflows.

MAPINFO Converter

This is a command-line utility written by Graf Zahl to convert old-format MAPINFO lumps to new-format ones. See the original forum thread for more information.

This package contains both a Windows binary and source code.

Misc Editing Utilities

Includes the programs zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbls creates SWITCHES and ANIMATED lumps used by BOOM. Listacs is an ACS script disassembler (not decompiler).

Utility Source Code

Doom 2 On Mac

Contains the source code for the editing utilities.

Miscellaneous

Doom

The following files are mostly of historic interest.

ACC 1.58 Source Code

This is the latest source code for ZDoom's version of ACC. It includes both a makefile for GCC and a project file for Visual C++ 6, so you can build a Windows, DOS, or Linux version. It is also available on its GitHub repository.

ACC 1.58 WadAuthor/DOS Version

This version of ACC is only if you're old-school and using WadAuthor or a DOS-based editor like ZETH.

FluidSynth DLL (version 1.1.6)
(64-bit version)

Doom 2 Emulator For Macbook

ZDoom supports using FluidSynth for MIDI playback. To use it, extract libfluidsynth.dll to the same directory as zdoom.exe and then configure it from within ZDoom. FluidSynth is bundled with GZDoom since v3.1.0, so this separate download is only useful for older versions.

Emulator

TiMidity++

ZDoom supports using TiMidity++ for MIDI playback. To use it, extract timidity.exe and timidity.cfg and read the instructions. TiMidity++ has become an internal player integrated within GZDoom since v3.3.0, so this separate download is only useful for older versions.

TiMidity++ Source Code

This is the source code for ZDoom's custom version of TiMidity++. Alternatively, a patch with the custom changes can be downloaded and applied on the original TiMidity++ source code.

WadAuthor Configuration Files

Contains a wcf file for use with WadAuthor.

ZDBSP 1.19 Source Code

This is the source code for ZDBSP 1.19. The build system uses CMake, so you can generate project files for any version of Visual C++ from 6 up or several other IDEs, or you can create Makefiles as well. It is also available on its GitHub repository.

ZETH 4.17 Level Editor

A DETH-based editor for ZDoom that runs in a DOS box. Comes with minimal documentation. If you don't already know how to use DETH, you should go find a good tutorial that explains it. If you plan on doing any ACS scripting, you should be sure to also download ACC below.

ZETH 4.17 Source Code

This is the source code for ZETH. Hopefully somebody will find it useful.

Old (1999) Demonstration WAD

Shows off some of the features that were new as of ZDoom 1.22.

Game Emulators For Mac

Old (1999) Editing Reference

Downloadable copy of the Editing Reference for offline viewing. This has only been updated for ZDoom 1.22. For ZDoom features added since then, you should consult the wiki documentation instead.

Available Platform: DOS

Doom II is Id Software's follow-up to their award winning Doom.

Emulator
Year1994
GenreShooter
Rating

90/100 based on 7 Editorial reviews. Add your vote

PublisherGT Interactive
Developerid Software
OS supportedWin7 64 bit, Win8 64bit, Windows 10, MacOS 10.6+
Updated1 December 2020

Game Review

Doom II is Id Software's follow-up to their award winning Doom. Published by GT Interactive, it was released for DOS in 1994, just one year after its predecessor. Unlike most sequels, this one is actually good.

Playing as the same sole surviving space marine, you have escaped the horrors of mars and arrived back on Earth. Unfortunately, hell has beaten you back home and destroyed the majority of it. Good thing you saved some bullets. You’ll square off against some familiar baddies on your home turf, but this time they brought friends. These new hellspawn have more advanced attacks than their Mars brethren and will possess the bodies of human survivors. Which makes reaching your goal more difficult, but never fear, the super shotgun is here! So reload, saddle up, and save the remnants of humanity.

Utilizing the same 3D graphics engine and 2D sprites for enemies, Doom II looks and plays much like its predecessor Doom. Including the pressing of switches and collection of key cards. The biggest difference being that Doom II is played through levels that make one big episode, as opposed to separate episodes.

While not as highly awarded as its progenitor, it was still named Game of The Year twice and is featured in the book 1001 Video Games You Must Play Before You Die. This is another one of my favorites that I still own and play. Trust me, play one and then play this one. You won’t regret it.

Review by: Tasha
Published: 22 January 2017 2:26 pm