Morrowind's soundtrack was composed by Jeremy Soule, who also composed Oblivion's soundtrack and Skyrim's soundtrack. It is available for purchase from iTunes and DirectSong. The soundtrack was nominated for the Outstanding Achievement in Original Music Composition award of the Academy of Interactive Arts & Science, but lost out to Medal of. Elder Scrolls Music. Subscribe to download Elder Scrolls Music. This mod adds the music of Morrowind, Oblivion and Skyrim to Crusader Kings 2. Listen free to Jeremy Soule – The Elder Scrolls IV: Oblivion (Reign of the Septims, Through the Valleys and more). 26 tracks (58:47). Oblivion's soundtrack was composed by Jeremy Soule, and is available from iTunes and Directsong. If you have the PC version of the game, you can find the music files in the Oblivion Data Music folder, divided into 5 sub-folders depending on where they. This video contains a 40 minutes selection of songs defined as emotional or relaxing from the game The Elder Scrolls IV: Oblivion and its two expansions (Kni. Morrowind's soundtrack was composed by Jeremy Soule, who also composed Oblivion's soundtrack and Skyrim's soundtrack.It is available for purchase from iTunes and was previously available from DirectSong. The soundtrack was nominated for the Outstanding Achievement in Original Music Composition award of the Academy of Interactive Arts & Science, but lost out to Medal of Honor.
Oblivion's music was composed by Jeremy Soule. It is available from iTunes, Amazon, and Google Play, and was previously available from Directsong. If you have the PC version of the game, you can find the music files in the OblivionDataMusic folder, divided into 5 sub-folders depending on where they are used. They do not have the descriptive track-names and ID3-tags you'd get by purchasing them from Directsong, but are otherwise identical.
The music varies from slow, 'exploration' themes to faster, 'battle' themes. It is often easy to tell when an enemy sees the player character because the music will change sharply.
- 2Development and reception
Soundtrack[edit]
There are 28 tracks in total but only 26 are included in the soundtrack. The tracks 'Success' and 'Death' are not included and are played when the player levels up and dies, respectively. The game divides the tracks into five categories:
Elder Scrolls Oblivion Soundtrack Download Torrent
- Special: These tracks are played at special times during the game. See Notes for more information.
- Explore: All of these tracks are randomly played one after another while the player is in the countryside (outside cities and dungeons).
- Public: All of these tracks are randomly played one after another while the player is in a city, inn, house, or chapel.
- Dungeon: All of these tracks are randomly played one after another while the player is in a dungeon (Ayleid ruins, caves, forts, mines etc).
- Battle: All of these tracks are randomly played one after another while the player is under attack.
Track number | Title | File Name | Length | Type |
---|---|---|---|---|
01 | Reign of the Septims | tes4title.mp3 | 01:51 | Special |
02 | Through the Valleys | atmosphere_03.mp3 | 04:19 | Explore |
03 | Death Knell | battle_07.mp3 | 01:12 | Battle |
04 | Harvest Dawn | town_01.mp3 | 02:51 | Public |
05 | Wind from the Depths | Dungeon_01_v2.mp3 | 01:42 | Dungeon |
06 | King and Country | atmosphere_08.mp3 | 04:05 | Explore |
07 | Fall of the Hammer | battle_04.mp3 | 01:16 | Battle |
08 | Wings of Kynareth | atmosphere_07.mp3 | 03:30 | Explore |
09 | All's Well | town_02.mp3 | 02:26 | Public |
10 | Tension | dungeon_02.mp3 | 02:32 | Dungeon |
11 | March of the Marauders | battle_01.mp3 | 02:08 | Battle |
12 | Watchman's Ease | town_04.mp3 | 02:05 | Public |
13 | Glory of Cyrodiil | atmosphere_01.mp3 | 02:28 | Explore |
14 | Defending the Gate | battle_06.mp3 | 01:26 | Battle |
15 | Bloody Blades | battle_05.mp3 | 01:14 | Battle |
16 | Minstrel's Lament | atmosphere_04.mp3 | 04:42 | Explore |
17 | Ancient Sorrow | dungeon_03.mp3 | 01:05 | Dungeon |
18 | Auriel's Ascension | atmosphere_06.mp3 | 03:05 | Explore |
19 | Daedra in Flight | battle_03.mp3 | 01:02 | Battle |
20 | Unmarked Stone | dungeon_05.mp3 | 01:06 | Dungeon |
21 | Bloodlust | battle_02.mp3 | 01:07 | Battle |
22 | Sunrise of Flutes | town_03.mp3 | 02:56 | Public |
23 | Churl's Revenge | battle_08.mp3 | 01:08 | Battle |
24 | Deep Waters | dungeon_04.mp3 | 01:11 | Dungeon |
25 | Dusk at the Market | town_05.mp3 | 02:11 | Public |
26 | Peace of Akatosh | atmosphere_09.mp3 | 04:11 | Explore |
N/A | N/A | success.mp3 | 00:17 | Special |
N/A | N/A | death.mp3 | 00:13 | Special |
Development and reception[edit]
Awards[edit]
It won the MTV Music Award for Best Video Game Score[1] and the Official Xbox Magazine's Soundtrack of the Year[2]. The score was also nominated for a British Academy of Film and Television Award, losing out to Tomb Raider: Legend[3], and for the Outstanding Achievement in Original Music Composition award of the Academy of Interactive Arts & Sciences, which it lost to LocoRoco.[4]
Jeremy Soule's commentary[edit]
Jeremy Soule stated that while composing the music he did not imagine any specific characters or events; rather, he wanted it 'to comment on the human condition and the beauty of life'. In a 2006 interview, he related that this desire came as a result of a car accident that occurred during his composition of the score. He said, 'I ended up rolling in my car several times on an interstate while flying headlong into oncoming traffic ... I felt no fear ... I simply just acknowledged to myself that I've had a good life and I would soon have to say goodbye to all of it in a matter of seconds'. Soule sustained only minor injuries, but commented that his feeling during the crash—'that life is indeed precious'—remained with him throughout the rest of the composition.[5][6]
Soule has shared some background on his composition for a couple of tracks:
Fall of the Hammer:- Celtic dance music has always fascinated me, and it is an inspiration I incorporated into this melee composition. There's just something that comes from nature itself when Celtic melodies and progressions are presented. And these sounds, once married into the ultimate human instrument known as the symphonic orchestra, tell an epic tale.[7]
- My own personal favorite from Oblivion...[8]
- Another example of the 'Elder' motif, this time in Oblivion. You can here [sic]the cadence in the men's voices in the final bars.[9]
Live Version[edit]
In 2009, the Czech Philharmonic Chamber Orchestra & Kuehn's Mixed Choir released an album called 'Play! A Video Game Symphony' that consisted of orchestral versions of video game soundtracks. A nine-minute medley consisting of Reign of the Septims, Glory of Cyrodiil and Watchman's Ease features as track 11. The orchestra took the music on a world tour, including an April 2010 performance in Eugene, Oregon, which was attended by Jeremy Soule himself.[10]
Notes[edit]
- The track 'Auriel's Ascension' is not included on the original Xbox 360 version of the game. However, it is included on the PC and PS3 versions and the GotY edition of the Xbox 360 version.
- A slightly different version of 'Reign of the Septims' is used for the game's introductory cutscene.
- A section of 'Reign of the Septims' is used in The Elder Scrolls: Legends for Chaos Arena loading screens. Wes Johnson, the voice actor for Sheogorath, hums along.
- 'Daedra in Flight' is featured in the UmbraCreation for SkyrimSpecial Edition. 'Wind from the Depths' is featured in the Saints & Seducers Creation.
- Not all places play the expected type of music. For example, an 'Explore' tune is played in the Cheydinhal Fighters Guild Hall even though it's in a city. A 'Dungeon' tune is played in the basement of The Oak and Crosier even though the upper floors use 'Public' music.
- All tracks have significantly shorter playtimes than the ones listed above. The last few seconds are blank. This is most likely to break up the tracks in-game and give the player's ear a rest before moving on to the next track.
- The track 'Through the Valleys' is a reworking of Morrowind's 'Silt Sunrise'.
- There is a track called
LauncherMusic
in the Oblivion folder which is the music played when the launch menu opens. The track is a sample of the 44 last seconds of 'Reign of the Septims'.
References[edit]
- ^Winners By Category, MTV.com
- ^'OXM's 2006 Game of the Year Awards'. Official Xbox Magazine (Future Publishing), February 2007
- ^Games Nominations 2006, BAFTA
- ^Outstanding Achievement in Original Music Composition, AIAS
- ^Jeremy Soule Interview & PLAY!
- ^Archive of the Interview
- ^Jeremy Soule, Facebook, March 13, 2016
- ^Jeremy Soule, Facebook, March 10, 2015
- ^Jeremy Soule, Facebook, December 9, 2015
- ^Play! website, April 1, 2010
Elder Scrolls IV: Oblivion - The Heart of the Dead
'Beware what treasure ye seek... When finding it, one sees the truth of what ye are truly searching for...' - Summersky, High Priestess of the Mnymer.
Begin the search into 'The Heart of the Dead', an 10+ hour quest adventure that will take you across the length of Cyrodiil in search of a rare Ayleid artifact. Visit old places with new twists, crawl along ancient dungeons and ruins, and follow the trail of clues as it leads you ever closer to the item known only as the Heart of the Dead.
Requires: Shivering Isles to play
Description
You approach the beggar slowly, the man’s sickly smile reminding you of the horrors of living on the street. 'Spare a coin?' He asks. Reluctantly you toss him a gold piece and tell him to go get dinner. 'Ah, what mercy,' the man says. 'You might be just the one I’m looking for…'
Thus begins 'The Heart of the Dead', an 10+ hour quest adventure that will take you across the length of Cyrodiil in search of a rare Ayleid artifact. Visit old places with new twists, crawl along ancient dungeons and ruins, and follow the trail of clues as it leads you ever closer to the item known only as the Heart of the Dead.
The basic setup is this: The player is hired by a dying beggar to find an ancient Ayleid artifact called the Heart of the Dead. Armed only with a single clue, the player must head all over the continent, finding clues that lead him deeper into the mystery of what the Heart is, and what it’s capable of. Along the way, he’ll meet up with Kat, a freewheeling thief who holds a dark secret, Dublin, a dark elf mage who’s looking to find his dead sister again, and Wintermoon, the Mystic Elf with a hidden connection to the Heart.
The quest will take the player to hidden places inside well known locations, as well as to all new lands and dreamscapes, as he tries to uncover the mystery of the Heart of the Dead...
Featuring:
- 10+ hours of in-depth storytelling and dozens of new dungeons, along with many different puzzles and riddles, to create a grand adventure in the vein of Indiana Jones or National Treasure.
Elder Scrolls Oblivion Soundtrack Downloads
- Dozens of new NPCs with over a thousand lines of dialog in a character-based quest
- Three fully realized NPCs, with their own personalities, who might become your companions, depending on your actions and interactions with them. Share their joys and tears, and maybe even fall in love…
- New weapons and armor
- Dozens of unique artwork, used with permission by dozens of the best modders in the community. Some you’ll recognize, and some will surprise you…
- A new unique home, with plenty of storage and surprises.
BONUS: Also included is an extra music pack, for those who want to listen to pieces that are appropriate to this quest.
Requirements
The Heart of the Dead requires that Shivering Isles must be installed
Also recommended is a character 15th level or higher. A character lower than 15 can still play, but the quest can get quite tough for beginning levels.